Singleton region
A color with only one cell must hold the cat. Scan region sizes at the start for free placements.
The goal is a repeatable elimination rhythm — not faster tapping. These techniques solve most boards with forced moves.
A color with only one cell must hold the cat. Scan region sizes at the start for free placements.
If a row or column has only one remaining legal cell after elimination, place there — classic “last remaining” logic.
For each color, list cells still free of row/column/diagonal blocks. One candidate → place; two → light casework.
Each cat forbids eight neighbors. Two cats can squeeze a third region’s candidates into a forced cell.
Locked cats are free information: mark row, column, and 8-adjacency immediately, then re-check regions.
Late-game with two options, try one briefly. If a color loses all legal cells, the other option is true. Undo beats full restarts.
Levels 1–3 build forced moves; 4–5 train row/column chains; 6–7 need mark-driven multi-step planning. Practice anytime on Play Online. Level 1 · Play Online
Solve a board online, then review the technique that unlocked it.